8/2/2023 0 Comments Parkitect download alpha 3The parks you guys are building are getting crazier all the time, so I’ve spent the last two weeks almost entirely on performance optimizations. should fix very rare case where mechanics could get stuck in ride exit gates fixed guests rarely thought an empty queue is full and didn’t enter it fixed various issues with building fences fixed a case where guests could queue for a closed attraction improved savegame load times by up to ~50% improved the look of tunnels (look darker on the inside) added embedding log flume tracks into water/terrain without spawning tunnels added track tunnels automatically updating when terraforming ![]() added text signs that can be put on paths and act as “no entry” signs added paths don’t spawn handrails if wall/fence already exists in same location added paths don’t connect through walls and fences anymore added sounds for Giga Coaster, Mini Coaster, Alpine Coaster, Suspended Coaster, Monorail, Ghost Mansion Ride, Inverted Dark Ride added brick walls set and some industrial props I’ve been the sole programmer working on Parkitect so far and it would’ve been cool to finish it alone… there’s a bunch of work left though and our sale numbers are looking good enough that we can afford to bring on some people to lower the work load and speed things up a bit, so Luuk and Tim from ParkitectNexus are joining us part time to help with programming tasks. They’re fairly subtle but help visualize the current weather a bit better. Getting the animation working in the game with the hydraulics and all turned out to be a bit more difficult than originally expected, but here it is: At just 2x2 tiles it is the smallest ride in the game and should work nicely to fill some gaps in parks that are running out of space. ![]() Garret modeled a Motion Simulator ride during this weeks Art Stream. Alpha 3 is now available for download! The full change log is at the end of this post.ĭevlog Update 104! I guess that means 2 years of weekly devlogs, wow
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